
The Soirée
As the host of an evening party attended by the crème de la crème of society,
nothing can go wrong — nothing must go wrong.
Your social standing is at stake, and only a flawless night will secure your place among the elite.
Keep the guests entertained, the drinks flowing, and the conversation lively.
Oh, and don’t mention the war.
How to play
The Soirée is a game of social interaction. Keep track of your guests' mood and cater to their preferences. If only they could ever agree on any one subject.
- Use WASD or Arrow Keys to move around the room.
- Space or Right Click opens or closes the Context Sensitive Interactions Menu.
- Left Click on a Menu Item to select an Interaction.
- Make it 'till the end of the night.
- You can access the Main Menu and Volume Settings at any time by pressing ESC.
Examples
of situations you may encounter during the evening:
Credits
Made in 1 week for Brackey's Game Jam 2025.1 (theme "Nothing can go wrong...") by:
- Ludvig Orvegård - Art
- Oskar Agert - Programming
- Niklas Elling - Programming
All music is public domain:
- (archive.org) Fats Waller - BIRMINGHAM BLUES (1922)
- (archive.org) Bennie Moten's Kater St. Rag
- (archive.org) Cushfoot
- (archive.org) Fats Waller - MUSCLE SHOALS BLUES (1922)
SFX:
- (pixabay) TRP (Freesound) - Audience crowd party voices theatre
Fonts:
Published | 9 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Authors | Cats on Keyboards Collective, orvegaard, Niklas, PixelDeep |
Genre | Simulation |
Made with | Godot |
Tags | 2D, alcohol, artgame, brackeys-game-jam, Female Protagonist, Godot, Historical, Indie, Pixel Art, social-interaction |
Comments
Log in with itch.io to leave a comment.
Overall I like the vibe and atmosphere of this game, the graphics and music serve well! It took me a little while to understand how the chatting system works but it's quite unique, fresh and interesting. I wonder how further it could develop. Like, unlocking new topics and level-up mechanics?
And it would be nice adding sound effects when player takes any action (walk/take glasses, cheer , etc). Especially with talking to npc, adding a simple voice when the reaction happened. I think it will make the game more enjoyable!
Thanks a lot, super happy you liked it!
Great ideas, we had some discussions about and vague plans for adding stuff like progression/unlocks, but in the end we kind of ran out of time and had to focus on getting the basics sorted out...
But I think it could really be elevated by adding some kind of reward loop and progression – maybe we'll look into that in the future :D And more sounds makes everything better I think!
//Ludvig, artist/designer